|                         | The Godfather II PC full game with one direct link Jan 21st 2013, 04:40                                                  
  The Good
 
 
 
 
 
   You get to see some cool movie moments from a different perspective  Impressive and upgradable arsenal.
 
 The Bad
 
 
 
 
 
   Nothing about the game feels finished  Uninspired and repetitive gameplay  Crew members are unbelievably stupid  Poorly designed multiplayer modes and maps  Dated visuals.
 
 If The Godfather II had been a mediocre, mindless  action flick,  the game of the same name could at least be considered  faithful to its  source material. As it is, though, Coppola's  Mafia-themed masterpiece  has been reduced to an uninspired, repetitive  open-world action game  with out-of-context movie quotes and a handful  of recognizable  characters sprinkled throughout its forgettable story.  To make matters  worse, The Godfather II has clearly been released in an  unfinished state  and is riddled with performance issues and bugs like  they've been fired  from a Tommy gun.
 You play as Dominic, an important member of the Corleone family who   somehow managed to make it through the epic movie trilogy without ever   wandering into camera shot despite apparently being involved in a number   of key scenes. As one of Michael Corleone's most trusted men, you've   been groomed to head up your own family, and after a brief introductory   sequence set in Cuba, the game proper gets under way in a diminutive  New  York where you're instructed to set about making a name for  yourself.  From this point on, much of your time is spent seizing and  attempting to  retain control of businesses run by rival families in  order to make  money and, ultimately, force said families to retreat  into their  compounds where you can eliminate them entirely.  Unfortunately, killing  rival mafiosi and intimidating business owners  gets repetitive quickly  and isn't much fun to begin with.
 
  
 Dominic's wallpaper-like clothing made him easy to overlook in the movie.
 
 That's largely because the gunplay in The Godfather II is neither   challenging nor satisfying. You have an impressive arsenal at your   disposal, and weapons like the Magnum and the shotgun really feel like   they pack a punch, but the enemies you're using them against rarely seem   too interested in self-preservation. Too many of them simply stand   their ground or charge at you and, if they somehow manage to get close   before you put a couple of bullets in their heads, can easily be   grabbed, punched, strangled, or head-butted into the afterlife. With   that said, the made men working for rival families are geniuses compared   to the clowns you get to recruit into your own family. They have their   uses, but even having them do something as simple as walk through a   doorway ahead of you or climb into one of the game's many slow but   slippery cars with you can take some work. Predictably, things don't get   any better when they're put into combat situations or are asked to   perform the very specific tasks that they supposedly each specialize in,   which include cracking safes, committing arson, and kicking down  doors.
 The problem isn't that they're unable to perform those tasks; it's that   walking from A to B is rarely straightforward for them. When they're  not  failing to get into cars with you or running rings around one  another  at superhuman speeds, your guys can often be observed wandering  off in  the wrong direction or just remaining stationary while  appearing to  ponder their next step. Doorways are especially  problematic, regardless  of whether you're leading the way or are trying  to send your guys in  ahead of you to soak up some enemy fire. When  you're in front, it's not  uncommon to open a door, step into a room,  and encounter the guys that  were right behind you already standing  around waiting for you in there.  Other times they prefer to enter  through different doors while running  backward, or perhaps crash  through a window for an entrance that really  gets them noticed. If you  turn your back on them, though, they'll be  warped instantly to your  side, sometimes.
 Initially you get to recruit only one of these laughable soldiers for   your family, and you get to choose between a demolitions expert and a   medic. The former can create shortcuts through walls and blow up   buildings, but like most of the crew abilities, these can be used in   only very specific locations. The latter is arguably the most useful guy   you'll ever meet, because if you or any other crew member gets killed,   he can bring you back to life with full health just by sticking a  needle  in you. Ultimately, you can recruit up to seven made men for  your  family, and as they prove their worth, you can spend money on  attribute  upgrades and better weapons for them and even promote them so  that they  can specialize in more than one field. It behooves you to  take the  maximum allowed three crew members with you on every mission  that you  accept and to every business that you make a move on, because  location  layouts are generally so contrived and architecturally  improbable that,  for example, the only way into a building with  seemingly easily  accessible doors might be to blow a hole in a wall or  to have your  engineer cut a hole in a fence. Annoyingly, there's no  consistent rule  set in the world of The Godfather II, so while some  fences can be cut  through in specific locations, other,  identical-looking fences, are  impenetrable. Doors are another example;  some can be kicked down, some  can be lock-picked, and others can't be  opened even with dynamite. You  can't even predict which waist-high  walls you'll be able to vault over  until you get close enough to try,  which is incredibly frustrating if  you're fleeing from the cops on  foot.
 
 
  
 Blissfully unaware of the evidence on the roof, Dominic fled from the scene of his latest hit-and-run.
 
 Businesses that you control after successfully negotiating all of the   aforementioned problems don't just earn you money; they can also unlock   special perks for you if you claim every business within a crime ring.   Controlling both of New York's prostitution rackets will get you brass   knuckles, while three diamond smuggling operations in Florida will  earn  you and your crew bulletproof vests, for example. These crime-ring   bonuses add some small degree of strategy to the proceedings when it   comes to planning your next move, not least because rival families can   benefit from the same bonuses that you can, but none of the bonuses   significantly impact the difficulty of subsequent actions--regardless of   who has them. Rivals will often attempt to reclaim or bomb businesses   that you control, denying you your bonuses if they succeed, so it's   important to hire guards to protect them. The guards aren't always up to   the job if a rival family decides to send soldiers and capos along,  but  at the very least they'll buy you some time until you can send  members  of your own crew there via the "Don's View" map screen or go  and join  the fight yourself.
 
 
 
 
  
 
  
 
  
 
  
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 The Godfather II PC full game with one direct link |                            | Command & Conquer Red Alert 2 + Yuri's Revenge Jan 21st 2013, 04:28                            ll its new features combine to make Yuri's Revenge ideal or even  downright necessary for anyone who enjoyed Red Alert 2.          Don't  be compelled to buy Yuri's Revenge, the official expansion to  last  year's Red Alert 2, just because the box shows a mind-controlling   maniac giving you the cold stare--besides that, there are plenty of   perfectly good reasons for owning the game. This impressive add-on to   the fun and frantic Red Alert 2 does what other great real-time strategy   expansion packs, such as The Conquerors for Age of Empires II and  Brood  War for Starcraft, have done before--it makes an already great  game  even better, not only by piling on new features, but also by  adding  enough significant enhancements that the result stands out as  being not  just broader than its predecessor, but legitimately  different. That  means Yuri's Revenge will more than likely renew your  interest in  Westwood's over-the-top game.                                       Yuri's Revenge introduces an all-new faction to Red Alert 2.           The original Red Alert 2 was set during a near-future war between  the  Allies and the Soviets--a serious-sounding premise, but Red Alert 2   didn't take itself seriously. Actually, the game's sense of humor  proved  to be one of its strong suits, as it gave the designers license  to come  up with some truly bizarre units--the Soviets could deploy   mind-controlled giant squids, while the Allies had access to elite   troopers whose special weapons could literally erase their foes out of   time. Yuri's Revenge steers Red Alert 2 even further toward the   absurd--most notably, the game introduces an intriguing, all-new   playable faction headed up by the titular Yuri, a renegade Soviet   psychic. Yuri, played with panache by veteran creepy-character actor Udo   Kier, has assembled a truly unusual army composed of various evil   gadgets, mind-control weapons, and experiments-gone-awry. Yuri's forces   are the enemy in the two new campaigns featured in Yuri's Revenge--one   for the Allies and one for the Soviets, each with seven big missions.   It's too bad that Yuri doesn't get his own campaign--but you can control   his forces in skirmish or multiplayer modes.       Many of Yuri's units are very interesting. His Gatling tanks fire  faster  and faster upon their targets--if you can protect them long  enough,  they'll eventually be dishing out huge damage at a tremendous  rate of  fire. These flimsy units can be great for defense from within  Yuri's  tank bunkers--immobile fortifications that let his tanks fire on   attackers without fear of retaliation. Meanwhile, the mastermind unit,  a  strange tanklike vehicle, can automatically mind-control any enemy  unit  that crosses its path--it mind-controls units automatically, but  the  catch is that it starts short-circuiting if it mind-controls more  than  three. Yuri also commands legions of Incredible Hulk-like mutants  called  brutes, which can go toe-to-toe with enemy tanks. He has  defensive  structures that automatically mind-control groups of units  that enter  their sphere of influence--truly an imposing obstacle. Plus,  he's got a  very nasty nuclear submarine in his arsenal. Altogether,  Yuri's new  faction is very different from those of the Soviets and the  Allies--even  his ore harvester, called the slave miner, is nothing like  the  harvesters for the other sides. It's a self-contained refinery,  and  slave units automatically shovel ore into this armed platform to  fuel  Yuri's war effort. Like the other two factions, Yuri's side has a  lot of  personality and largely consists of units that are well  designed,  memorable, and worth using in most any battle. Yuri's forces  are  physically weak when directly compared with those of the Allies and   Soviets--but they can be used to devious effect.                                       Yuri himself can mind-control anything--even enemy structures!           Fortunately for the Allies and the Soviets, they each get several   powerful, new weapons that can level the playing field when up against   Yuri's dirty tricks. For instance, the Allies get what's called a battle   bunker--a vehicle so large that it can crush enemy tanks under its   powerful treads. Up to five of any kind of infantry can be placed into a   battle bunker, allowing it to be an extremely powerful multipurpose   weapon that can keep the enemy guessing. The Allies also get a powerful   new addition to their already strong infantry division: the Guardian  GI,  whose antitank weapon can wreak havoc on enemy armor and flying  units  alike. The new Allied robot tank is another great new unit--this   mechanized weapon can hover over any surface, including water, and it's   immune to mind control. But Allied players who put all their eggs in  one  basket by investing in many robot tanks have to be careful, because  if  the enemy knocks the Allies' power plants offline, all robot tanks  in  the field will go dead.                      حجم اللعبة   406 ميجا      (¯`·._) ضع رادآ للتحميل بأقصي سرعه ممكنه (¯`·._)   للتحميل بأقصي سرعه استخدم IDM   لضمان فك الضغط بسهولة أستخدم Winrar   180upload.com   Day4Egy.Com Short Link   Amonshare.com   Day4Egy.Com Short Link   arabloads.com   Day4Egy.Com Short Link   Depositfiles.com   Day4Egy.Com Short Link   Hipfile.com   Day4Egy.Com Short Link   Hitfile.net   Day4Egy.Com Short Link   Turbobit.net   Day4Egy.Com Short Link   تحياتى
 Command & Conquer Red Alert 2 + Yuri's Revenge |                            | Postal Classic and Uncut GOG Full Game Jan 21st 2013, 04:10                                                                                              What's cool about it:
 Overview:    Banned  in over ten  countries, realistic, non-stop-killing, action-strategy  psychological  thriller. No aliens, no mutants, no stupid quest for the  dragon's  balls. Just good antisocial, psychotic shoot-'em-up action,  strategy  and government intervention.Includes the original POSTAL and the Special Delivery Expansion PackA fast-paced, guns-blazing, mind-numbing isometric view killing spreeLook at the world through the eyes of a psycho!
 
 Blast, maim and fire-bomb  your way through 17 levels (plus 4 new levels  and 24 new characters in  the expansion pack). Exploit mass murder  opportunities, mow down  marching bands, spray protesters, charbroil  whole towns. Enter  multiplayer mode Go Postal with up to 15 other death  row candidates.  Age requirements: ESRB Rating: MATURE with Animated Violence, Animated Blood and Gore. PEGI Rating: 18+ with Violence, Drugs.  Minimum system requirements:  Windows  XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended),  256MB RAM  (512 recommended), 3D graphics card compatible with DirectX 7   (compatible with DirectX 9 recommended), Mouse, Keyboard.
 Minimum system requirements (Mac):  OS X 10.6.8 or later. Processor:  Intel Core Duo 2GHz+ Memory: 1GB of RAM Graphics: 64MB of video memory  Recommended two-button mouse, or Apple mouse with Secondary Button /  Secondary Click enabled.
  
  
  
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 Postal Classic and Uncut GOG Full Game |                            | VSO ConvertXtoDVD 5.0.0.37 Final + Patch Jan 21st 2013, 03:19                        
  
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